Bodycount's been no stranger to adversity: Codemasters' spiritual sequel to Black has seen the departure of some important team members, and been the subject of plenty of rumour regarding missed ...
Bodycount makes no bones about its aims. Martin Mathers clocks up some time with the explosive first game out of Codemasters' Guildford studio. Codemasters Guildford's first game. Untroubled by the ...
Are we to celebrate originality and courage, happily soaking up the cheesy, hammy atmosphere and ballistic glorification, or show derision in the face of iffy lighting, ropey design decisions and some ...
Stuart Black is a game developer with two things: a reputation, and opinions. Lots of opinions. Once well known for his work on seminal shooter Black at Criterion, he has since struggled to find ...
The phrase "less is more" is not one you often find uttered by game developers – they invariably tend more towards the "if in doubt, throw in the kitchen-sink" school of thought. But that's the ...