Forbes contributors publish independent expert analyses and insights. Ollie Barder covers Japanese pop-culture and gaming from Tokyo. “When I made the first Guilty Gear, I had no plan whatsoever about ...
Guilty Gear Strive is nearly upon us. Developer Arc System Works has held a number of beta tests, each with its own set of issues pounced upon by the anime fighting game series' fans. But the bigger ...
Forbes contributors publish independent expert analyses and insights. Ollie Barder covers Japanese pop-culture and gaming from Tokyo. You may remember I interviewed Daisuke Ishiwatari and Mori ...
creator Daisuke Ishiwatari to talk about transitioning from sprites to 3D models in Guilty Gear Xrd SIGN. The 2D fighting game also uses Unreal Engine 3 at its core and I asked Ishiwatari why they ...
During the Arc World Tour finals, I had a chance to speak to Daisuke Ishiwatari, Ken Miyauchi, and Akira Katano from Arc System Works. If those names are familiar, they should be. Daisuke Ishiwatari ...
game was announced at this year’s EVO, and while we still don’t know much about it, series general director Daisuke Ishiwatari had more to share about the game’s development. Check out Daisuke ...
Guilty Gear Strive (formerly known as Guilty Gear 2020) is a brand new installment in the long-running fighting game series set to drop next year. The game looks to introduce a fresh take on the ...
Get Ready for the Rebel -- the developers behind the Guilty Gear and BlazBlue fighting game franchises talk about their inspirations, the gaming industry, and who they would cosplay as. Although the ...
Living near Paris, Iyane (He/Him) is mainly covering Japanese media on DualShockers. He started his writing career in 2018 after being scouted for his blogging and talent for live-translating Japanese ...
Daisuke Ishiwatari: In previous games, if we wanted to give the users the opportunity to customise their avatars or have them holding something, adding accessories, this kind of thing, it would be ...
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