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The Rise of 'Inspired By' Video Game Adaptations
Explore how 'inspired by' video game adaptations are replacing direct 1:1 adaptations, with examples like Far Cry, Fallout, ...
Gearbox creative director Graeme Timmins has promised that Borderlands 4's cutscenes will be updated to 60 FPS.
Borderlands 4 has officially released Bounty Pack 1, as you can celebrate the fictional holidays with How Rush Saved ...
STAR, has been relatively quiet for some time. However, it held a private test for four days starting from the 13th. Until ...
The Quest 3S is the best VR headset for most people, full stop. It can tap into a large library of games on its own — ...
Gearbox senior project producer Anthony Nicholson shed light on one very big change they made to Borderlands 4. He said this in Shacknews’ one hour documentary on the game: So, some of the decisions ...
Borderlands Borderlands 4 launch "not as explosive as its predecessors," analyst reports, but "strong" Steam start and "steady console sales" make it "positioned for long legs" - especially once the ...
In Borderlands 4 players will assume the role of a legendary Vault Hunter as they blast their way through hordes of enemies in search of new treasures to loot on an all-new planet. Borderlands 4 ...
Gearbox just gave us a massive look at all the Borderlands 4 DLC we can expect for the rest of the year, both free and paid, and there's a lot on the table. During a special showing at PAX Australia, ...
Borderlands 4 downloadable content “Bounty Pack 1: How Rush Saved Mercenary Day” will launch on November 20, publisher 2K and developer Gearbox Software. The description reads, “Minister Screw is on ...
Borderlands has always walked the line between brilliance and madness. As the progenitor of the looter-shooter genre, it innovatively combined relentless gunslinging action with a world that feels ...
I have only one principle, and it's this: never skip a cutscene on a first playthrough. It's served me well my whole life except for that four hours at the end of Death Stranding, and I'll keep to it ...
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